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Old Feb 12, 2010, 03:11 AM // 03:11   #161
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Originally Posted by MasterSasori View Post
Few comments

I like to run Zeal instead of RoJ for good energy. RoJ is overhyped.

Drop WoW because it blows.

I still suggest running PS on the prot hero. It will matter when SY or TNTF is down. I think Dwayna's Sorrow is overrated. Much better than remove/cure hex is Convert Hex. It's worth it.

As for JB or AotL, you could try a mixture of both. No need for a billion minions with two JB. AotL can provide you with an early minion and higher death magic.

btw I don't know wut your curse/channel is
I appreciate the comments.

Yeah RoJ IS overhyped but it deals dmg after all. Zeal seems to have the same problem as SS, they slap it on your target that is about to die momentarily.

WoW rocks and it's on a "midline" in case the iv healer gets stuck in a kd-lock or something. Call it a safety precaution.

Sys/tntf are never down. Can force heal through if shit happens or take a death, it's not the end of the world. Dwaynas sorrow is there mainly as a cover enchant both for the team and the minions, not the partyheal. It is an extremely useful spell IMO. Convert hex is nice, but costly. Curehex offers a small heal, remove hex quicker recharge. I'd say they are tied, as in equally good but with slightly different purposes.

JB has a semi-long recharge so I like 2 copies. I don't like Aotl that much. 45 sec recharge, enchantment.. no don't like it, but might experiment with your suggestion.

My n/rt curse runs PoD, sols, barbs, MoP, enf.blood, splinter, arage, bloodsong(fuel sp.light, mbs). Not very happy with the fact that my targets pop so fast that I get little out of barbs. And apparently they suck with MoP but I dunno.
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Old Feb 12, 2010, 09:48 AM // 09:48   #162
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Originally Posted by Sankt Hallvard View Post
My n/rt curse runs PoD, sols, barbs, MoP, enf.blood, splinter, arage, bloodsong(fuel sp.light, mbs). Not very happy with the fact that my targets pop so fast that I get little out of barbs. And apparently they suck with MoP but I dunno.
Yeah, the reason they're so terrible with MoP is because they will throw it on the next thing you attack as soon as it recharges, even if unnecessary. So you will get minimal damage out of it. Is PoD really useful most of the time? Would have thought Rip or Strip would have sufficed.
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Old Feb 12, 2010, 11:05 AM // 11:05   #163
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Pains of Disenchantment looks viable only in areas where there are quite a few enchantments . usually there aren't many areas where enchantment would cause a problem . seeing it is in the curses attribute line, i'd rather take SS since it's unconditional and pretty effective on foes who attack very quickly e.g. assassins .

Ancestor's rage is weak in HM . 75 damage every 8 second isn't alot .

i wouldn't advice you to spread out into 4 attributes (SR, Curses, Restoration and Channelling).

You try to make it as wide as possible but it becomes to weak to even do anything useful .

also, if you've specced into restoration, get life instead of blood song .
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Old Feb 12, 2010, 01:47 PM // 13:47   #164
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My most used hero builds:



Unless there's no corpses available I always use the necro + 2 others depending on the character I'm running and what it is I'm up against.

(weaken armor is often changed with enfeebling blood)

If anyone has any suggestions/remarks, don't hold back.


PS: I like conditions.
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Old Feb 12, 2010, 02:53 PM // 14:53   #165
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Originally Posted by Squishy ftw View Post
My most used hero builds:



Unless there's no corpses available I always use the necro + 2 others depending on the character I'm running and what it is I'm up against.

(weaken armor is often changed with enfeebling blood)

If anyone has any suggestions/remarks, don't hold back.


PS: I like conditions.
Well, I'll criticise from the top down, shall I? Ahem...

I wouldn't bother with Gale, a skill you have to micro to work doesn't really appeal to me. Perhaps a skill to create another condition to cover Blind?

That's an old school MM, is it? I think you should revise the elite and change BotM for Death Nova; missing out on alot of damage without that skill. Infuse and FF is still good, though. gives the MM energy to carry on spamming, and cleans the team effectively.

I think you could put something better from the command line instead of Never Surrender!, but that's just my opinion. If you're running with physicals, you have Anthem Of Envy, Anthem of Flame, Anthem Of Weakness (Which, if you take this, you could drop enfeebling).

This certain Tease mesmer, it looks nice, though I do wonder if they chain GoI and Steam. You do already have blind in the team, however, so I'd be inclined into adding either more interrupts or some /secondary support. It's odd you have a blind spammer AND Steam AND Blurry Vision. Might be overkill.

Not sure about the warrior, I'll skip that for a melee fan.

Ancestor's Rage just drains energy. It's lightning damage and if playing in Hard Mode, could be put to better use. Judge's Insight should only really be used in heavy undead areas....

... And that's all I have to say about that.
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Old Feb 12, 2010, 03:01 PM // 15:01   #166
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Originally Posted by HigherMinion View Post
This certain Tease mesmer, it looks nice, though I do wonder if they chain GoI and Steam. You do already have blind in the team, however, so I'd be inclined into adding either more interrupts or some /secondary support. It's odd you have a blind spammer AND Steam AND Blurry Vision. Might be overkill.
That mesmer or ele has points in fast casting/energy storage (more than likely), inspiration, domination, illusion, maybe fire, and water.

Last edited by Cuilan; Feb 12, 2010 at 03:04 PM // 15:04..
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Old Feb 12, 2010, 03:17 PM // 15:17   #167
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Thanks for the comments HigherMinion.

Gale: I agree with you on this. Only reason this was in the bar is because I got tired of the running kourna monks. This will be gone as soon as I'm done there.

MM: Death nova was originally in the bar but I hated how the hero tends to stay back for ages, casting it all the time. By the time he arrives the next mob is already gone.

Para: I should've probably said some more about this. Enfeebling and never surrender are the 2 skills that generally change depending on the area. Anthem of flame or envy is normally in it's place, as you said.

Mesmer: It's either the mesmer or the ele, I normally don't run them together because of the anti-melee overkill.

AR: Point taken, will change those.

Thanks.
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Old Feb 12, 2010, 03:25 PM // 15:25   #168
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I shall add to that .

Cripslash is useless in pve . You don't snare opponents . You kill them . The only thing good on that bar is the rupt and dw .

Yes, AR is bad in HM . Smite ain't worth it if you ask me . Personally, I don't like SoH . I hate microing so my opinion on that would be biased .

If you wanted blind, I'd get signet of midnight + epidemic . It's unlinked too .

Weird looking MM you got over there . The only MM I run is one with OoU as it's elite .

The mes looks like a nice build . I'd drop the signet for the duplicate skill of wandering eye . Well not exactly duplicate but similar . But yeah .. Too much attribute spread like what culian said.

I don't use / run paragons so idk about them ..

Edit: if you want anti melée, spec into earth magic .
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Old Feb 13, 2010, 09:08 AM // 09:08   #169
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Quote:
Originally Posted by Sankt Hallvard View Post
Yeah RoJ IS overhyped but it deals dmg after all. Zeal seems to have the same problem as SS, they slap it on your target that is about to die momentarily.
Recharge is faster and in HM, the monster normally attacks a couple time before they die. There should still be a net. At worse, its a cover hex.

Quote:
Originally Posted by Sankt Hallvard View Post
WoW rocks and it's on a "midline" in case the iv healer gets stuck in a kd-lock or something. Call it a safety precaution.
It rocks in PvP but not in PvE. The reason I dislike it is that it can't be used simultaneously with other weapon spells and that mass heal from MBAS/Spirit Light instead of prot. Heroes also can't prot worth shit anyway but they're decent at red bars up.

Quote:
Originally Posted by Sankt Hallvard View Post
Convert hex is nice, but costly. Curehex offers a small heal, remove hex quicker recharge. I'd say they are tied, as in equally good but with slightly different purposes.
Thus convert hex must always be used on a necro with high soul reaping. Cure Hex has a small heal but it is lacking because healing att points is low (assuming you went Aegis/PS route) and that it only removes one. Likewise remove hex rids you of one hex with a shorter recharge but in total, convert hex works better just because it removes ALL hexes on the member instead of a random hex removed, often the one you don't want. Convert Hex is a surefire guarantee and if you need a hex removal on a necro, it should be convert hex.

Quote:
Originally Posted by Sankt Hallvard View Post
JB has a semi-long recharge so I like 2 copies. I don't like Aotl that much. 45 sec recharge, enchantment.. no don't like it, but might experiment with your suggestion.
The difference isn't too significant unless there are particular certain circumstances. It's worth a try though, I find it works marvelously so long as the enchantment is maintained.

Quote:
Originally Posted by Squishy ftw View Post



If anyone has any suggestions/remarks, don't hold back.
Ele - drop gale. Air has excellent support skills so utilize those. B Surge may not even be necessary if you just have enfeebling blood on someone else.

Necro - Virulence doesn't add enough DPS to warrant an elite slot. Heroes are also horrible with epidemic as they use it even when there are no creatures near or adjacent to the target. I've tried it with BHA epidemic and it was pretty fail.

Para - Paras already have Anthem of weariness to spread weakness and so the spec into curses isn't a good idea. Never Surrender is a horrible skill. You want to consider adding in Anthem of Envy.

Mes - Try Tease Smite builds. Blind is good but weakness is almost as good and easier to apply compared to blind. Therefore it wouldn't be worth it to go /E for the blind. With teas + power drain, a mesmer should have enough

War - WE or 100 blades. Cripslash is bad in PvE.

The SoS build should run blood song instead of ancestor's rage. Judge's insight is also not worth it for the energy and recharge.
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